So when we return to that cartoony turn-based simplistic mobile 4X, we continue deriving insights into cutthroat business and artery-opening geopolitics. Seriously, adult promise?
Tweaking its diplomacy and maritime laws opens up to more real-world -like exploitations. Attack and neutralise the greatest national threat, offer peace to all weaker until time to break it in their final destruction, and till then profit filthily from embassy and trade, benefiting from all sides and their petty knee-jerk warring.
One’s self-discipline remains the greatest nemesis prevention, moving lazy fingers attached to stationary body, to build wealth, cheapen tech costs, removing all resources converted to populations and star ✨ credits. And roads, lots of them connected with ports, so that all those mycelia spread, even as white ghost routes over waters.
And for the sake of ending the game, with topless high score points, infest with your blade-grunts and giant sponges, within your own border, yet also outside within your allies’, slowly choke-holding your next fattened prey.
The ultima of human endeavours.